Memoryless render targets are render targets that exist only transiently in on-GPU tile memory, without any other CPU or GPU memory backing. Memoryless Render TargetsĪvailable in: iOS_GPUFamily1_v3, iOS_GPUFamily2_v3, iOS_GPUFamil圓_v2, tvOS_GPUFamily1_v2 ![]() Resource Heapsįor a complete overview of resource heaps in Metal, see the Resource Heaps chapter. Tessellationįor a complete overview of tessellation in Metal, see the Tessellation chapter. For further information, see the Metal Shading Language Guide. For further information about feature availability, implementation limits, and pixel format capabilities for all feature sets, see the Metal Feature Set Tables page.Īll new Metal shading language features are available in version 1.2 ( MTLLanguageVersion1_2). To determine whether a feature set is supported by a device, query the existing supportsFeatureSet: method of a MTLDevice object.Įach new feature described in this chapter is annotated with its feature set availability. ![]() The new Metal feature sets are listed as follows: This chapter summarizes the new features introduced in iOS 10, tvOS 10, and macOS 10.12. Next Previous What’s New in iOS 10, tvOS 10, and macOS 10.12
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